AI Insights · Timothy · October 2024
Top 5 Basketball Games on Android in Ukraine - Q3 2024
Explore the performance of the top 5 basketball games on Android in Ukraine during Q3 2024, featuring trends in downloads, revenue, and active users.
In the third quarter of 2024, the top basketball games on Android in Ukraine demonstrated varying performance in terms of downloads, revenue, and weekly active users. According to data from Sensor Tower, these apps showed diverse trends that highlight their standing in the competitive mobile gaming landscape.
NBA 2K24 MyTEAM, published by 2K, Inc., experienced a notable decrease in weekly revenue from $9.1K in early July to a mere few dollars by the end of September. Downloads remained relatively stable, fluctuating slightly around 50 per week. The app's weekly active users saw a modest increase, peaking at 531 in early September before settling at 421 by the end of the quarter.
Basketball Stars: Multiplayer by Miniclip.com showed a consistent but low revenue, peaking at $7 in mid-September. Downloads spiked initially at 1.2K in early July but then tapered off to around 200 towards the end of the quarter. Weekly active users followed a similar declining trend from 3.2K at the start of July to 1.2K by the end of September.
Streetball Allstar, from racoonDigi, exhibited minimal revenue activity with minor fluctuations, staying mostly below $10 throughout the quarter. Downloads showed a gentle upward trend, reaching 28 by the end of September. Weekly active users remained relatively stable, hovering around 40 to 48.
NBA Infinite - PvP Basketball, published by Level Infinite, showed a brief revenue spike in late July, peaking at $365, but quickly returned to single-digit figures. Downloads varied, hitting a high of 217 in early September. Active users remained strong, peaking at 7.5K in early September before slightly decreasing.
Finally, NBA LIVE Mobile Basketball by ELECTRONIC ARTS maintained a stable revenue of a few dollars per week. Downloads saw a peak of 1.9K in late July and remained above 600 for most of the quarter. The app's active user base was robust, peaking at 15.5K in late July and remaining above 10K throughout the quarter.
For more detailed insights and analysis on these basketball games and their market performance, visit Sensor Tower.